Post by Misaru the Prodigy on Sept 26, 2005 7:18:16 GMT -5
Telekinesis
This is the art of extending one's will power past their body, and then using it to manipulate the movement of objects in the surronding area. To accomplish this feat, one must have an incredible amount of will power and focus. This style is meant for defense over offense.
Bonusus:
-5% to Enemy's Damage
Enemy gains a bonus 30% chance of getting distracted
Disadvantages:
-15% to User's Damage
Techiques:
Object Projectile
The user of this technique uses their powers of telekinesis to lift up a nearby object. They then hurtle it at their opponent, causing collateral damage.
Action: 1
Martial Skill: 40
+50% Chance of being a Critical
MP Cost: 100
Bubble Shield
The user extends their will power all around them, creating a virtual bubble of protection. This technique takes quite a bit of concentration to create...
Actions: 3
-85% Damage from all Incoming Attacks and Prevents user from recieving critcal effects
-If distracted the bubble disintegrates (judge determines)
-Works Like a Dodge of Counter (user has to save 3 actions for dodging or countering, automatically springs up with a d100 roll of 50 or greater)
Martial Skill: 80
MP Cost: 400
Invisible Hammer
By focusing their will into a very precise form, the user is able to form an invisible weapon. This weapon has the advantage of a slight damage and distraction chance increase, plus the bonus of an accuracy increase.
Actions: 2
-50% Chance of Opponent Dodging It
+20% Chance Opponent Gets Distracted
+60% Damage
Martial Skill: 110
MP Cost: 850
Tornado
This is the most powerful technique in the arsenal of a Telekinesis user. By summoning up a great deal of their will power, and channeling it precisely with their focus, the user is capable of sending a tornado of objects from the surronding area at their opponent.
Actions: 2
Opponent Gains a +40% Chance of Being Distracted
Always Hits
Damage +150%
Martial Skill: 200
MP Cost: 4000
This is the art of extending one's will power past their body, and then using it to manipulate the movement of objects in the surronding area. To accomplish this feat, one must have an incredible amount of will power and focus. This style is meant for defense over offense.
Bonusus:
-5% to Enemy's Damage
Enemy gains a bonus 30% chance of getting distracted
Disadvantages:
-15% to User's Damage
Techiques:
Object Projectile
The user of this technique uses their powers of telekinesis to lift up a nearby object. They then hurtle it at their opponent, causing collateral damage.
Action: 1
Martial Skill: 40
+50% Chance of being a Critical
MP Cost: 100
Bubble Shield
The user extends their will power all around them, creating a virtual bubble of protection. This technique takes quite a bit of concentration to create...
Actions: 3
-85% Damage from all Incoming Attacks and Prevents user from recieving critcal effects
-If distracted the bubble disintegrates (judge determines)
-Works Like a Dodge of Counter (user has to save 3 actions for dodging or countering, automatically springs up with a d100 roll of 50 or greater)
Martial Skill: 80
MP Cost: 400
Invisible Hammer
By focusing their will into a very precise form, the user is able to form an invisible weapon. This weapon has the advantage of a slight damage and distraction chance increase, plus the bonus of an accuracy increase.
Actions: 2
-50% Chance of Opponent Dodging It
+20% Chance Opponent Gets Distracted
+60% Damage
Martial Skill: 110
MP Cost: 850
Tornado
This is the most powerful technique in the arsenal of a Telekinesis user. By summoning up a great deal of their will power, and channeling it precisely with their focus, the user is capable of sending a tornado of objects from the surronding area at their opponent.
Actions: 2
Opponent Gains a +40% Chance of Being Distracted
Always Hits
Damage +150%
Martial Skill: 200
MP Cost: 4000